{"id":906,"date":"2019-02-25T17:50:56","date_gmt":"2019-02-25T14:50:56","guid":{"rendered":"https:\/\/blog.andresgomez.org\/?p=906"},"modified":"2019-02-25T18:26:26","modified_gmt":"2019-02-25T15:26:26","slug":"review-of-igalias-graphics-activities-2018","status":"publish","type":"post","link":"https:\/\/blog.andresgomez.org\/es\/2019\/02\/25\/review-of-igalias-graphics-activities-2018\/","title":{"rendered":"Review of Igalia&#8217;s Graphics activities (2018)"},"content":{"rendered":"\n<p>This is the first report about <a rel=\"noreferrer noopener\" aria-label=\"Igalia (opens in a new tab)\" href=\"https:\/\/www.igalia.com\/\" target=\"_blank\">Igalia<\/a>\u2019s activities around <a rel=\"noreferrer noopener\" aria-label=\"Computer Graphics (opens in a new tab)\" href=\"https:\/\/en.wikipedia.org\/wiki\/Computer_graphics_(computer_science)\" target=\"_blank\">Computer Graphics<\/a><a href=\"https:\/\/en.wikipedia.org\/wiki\/Web_platform\"><\/a>, specifically <a rel=\"noreferrer noopener\" aria-label=\"3D graphics (opens in a new tab)\" href=\"https:\/\/en.wikipedia.org\/wiki\/3D_computer_graphics\" target=\"_blank\">3D graphics<\/a> and, in particular, the <a rel=\"noreferrer noopener\" aria-label=\"Mesa3D Graphics Library (opens in a new tab)\" href=\"https:\/\/www.mesa3d.org\" target=\"_blank\">Mesa3D Graphics Library<\/a> (Mesa), focusing on the year 2018.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"gl_arb_gl_spirv\">GL_ARB_gl_spirv and GL_ARB_spirv_extensions<\/h2>\n\n\n\n<p><a rel=\"noreferrer noopener\" aria-label=\"GL_ARB_gl_spirv (opens in a new tab)\" href=\"https:\/\/www.khronos.org\/registry\/OpenGL\/extensions\/ARB\/ARB_gl_spirv.txt\" target=\"_blank\">GL_ARB_gl_spirv<\/a> is an <a rel=\"noreferrer noopener\" aria-label=\"OpenGL (opens in a new tab)\" href=\"https:\/\/www.opengl.org\/\" target=\"_blank\">OpenGL<\/a> extension whose purpose is to enable an OpenGL  program to consume <a rel=\"noreferrer noopener\" aria-label=\"SPIR-V (opens in a new tab)\" href=\"https:\/\/www.khronos.org\/spir\/\" target=\"_blank\">SPIR-V<\/a> shaders. In the case of <a rel=\"noreferrer noopener\" aria-label=\"GL_ARB_spirv_extensions (opens in a new tab)\" href=\"https:\/\/www.khronos.org\/registry\/OpenGL\/extensions\/ARB\/ARB_spirv_extensions.txt\" target=\"_blank\">GL_ARB_spirv_extensions<\/a>, it provides a mechanism by which an OpenGL implementation would be able to announce which particular SPIR-V extensions it supports, which is a nice complement to GL_ARB_gl_spirv.<\/p>\n\n\n\n<p>As both extensions, GL_ARB_gl_spirv and GL_ARB_spirv_extensions, are core functionality in <a rel=\"noreferrer noopener\" aria-label=\"OpenGL 4.6 (opens in a new tab)\" href=\"https:\/\/www.khronos.org\/news\/press\/khronos-releases-opengl-4.6-with-spir-v-support\" target=\"_blank\">OpenGL 4.6<\/a>, the drivers need to provide them in order to be compliant with that version.<\/p>\n\n\n\n<p>Although Igalia picked up the already started implementation of these extensions in Mesa back in 2017, 2018 is a year in which we put a big deal of work to provide the needed push to have all the remaining bits in place. Much of this effort provides general support to all the drivers under the Mesa umbrella but, in particular, Igalia implemented the backend code for <a rel=\"noreferrer noopener\" aria-label=\"Intel (opens in a new tab)\" href=\"https:\/\/www.intel.com\/content\/www\/us\/en\/company-overview\/company-overview.html\" target=\"_blank\">Intel<\/a>&#8216;s <a rel=\"noreferrer noopener\" aria-label=\"i965 (opens in a new tab)\" href=\"https:\/\/01.org\/linuxgraphics\/community\/mesa\" target=\"_blank\">i965<\/a> driver (gen7+). Assuming that the review process for the <a rel=\"noreferrer noopener\" aria-label=\"remaining patches (opens in a new tab)\" href=\"https:\/\/gitlab.freedesktop.org\/mesa\/mesa\/merge_requests\/178\" target=\"_blank\">remaining patches<\/a> goes without important bumps, it is expected that the whole implementation will land in Mesa during the beginning of 2019.<\/p>\n\n\n\n<p>Throughout the year, <a rel=\"noreferrer noopener\" aria-label=\"Alejandro Pi\u00f1eiro (opens in a new tab)\" href=\"https:\/\/www.igalia.com\/nc\/igalia-247\/igalian\/item\/apinheiro\/\" target=\"_blank\">Alejandro Pi\u00f1eiro<\/a> gave status updates of the ongoing work through his talks at <a rel=\"noreferrer noopener\" aria-label=\"FOSDEM (opens in a new tab)\" href=\"https:\/\/archive.fosdem.org\/2018\/schedule\/event\/spirv\/\" target=\"_blank\">FOSDEM<\/a> and <a rel=\"noreferrer noopener\" aria-label=\"XDC 2018 (opens in a new tab)\" href=\"https:\/\/www.x.org\/wiki\/Events\/XDC2018\/Talks\/#alejandro\" target=\"_blank\">XDC 2018<\/a>. This is a video of the latter:<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube aligncenter wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Alejandro Pi\u00f1eiro - ARB_gl_spirv implementation in Mesa: status update\" width=\"584\" height=\"329\" src=\"https:\/\/www.youtube.com\/embed\/XB3TPPNUX28?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">ETC2\/EAC<\/h2>\n\n\n\n<p>The\u00a0<a href=\"https:\/\/en.wikipedia.org\/wiki\/Ericsson_Texture_Compression\">ETC and EAC<\/a> formats\u00a0are\u00a0<a href=\"https:\/\/en.wikipedia.org\/wiki\/Lossy_compression\">lossy<\/a> <a href=\"https:\/\/en.wikipedia.org\/wiki\/Texture_compression\">compressed<\/a>\u00a0texture formats used mostly in embedded devices.\u00a0OpenGL\u00a0implementations of the versions\u00a0<a href=\"https:\/\/www.khronos.org\/registry\/OpenGL\/specs\/gl\/glspec43.core.pdf\">4.3<\/a>\u00a0and upwards, and\u00a0<a rel=\"noreferrer noopener\" aria-label=\"OpenGL\/ES (opens in a new tab)\" href=\"https:\/\/www.khronos.org\/opengles\/\" target=\"_blank\">OpenGL\/ES<\/a>\u00a0implementations of the versions\u00a0<a href=\"https:\/\/www.khronos.org\/registry\/OpenGL\/specs\/es\/3.0\/es_spec_3.0.pdf\">3.0<\/a>\u00a0and upwards must support them in order to be\u00a0<a href=\"https:\/\/www.khronos.org\/news\/press\/khronos-open-sources-opengl-and-opengl-es-conformance-tests\">conformant<\/a>\u00a0with the standard.<\/p>\n\n\n\n<p>Most modern GPUs are able to work directly with the ETC2\/EAC formats. Implementations for older GPUs that don&#8217;t have that support but want to be conformant with the latest versions of the specs need to provide that functionality through the software parts of the driver.<\/p>\n\n\n\n<p>During 2018, Igalia implemented the missing bits to support <a rel=\"noreferrer noopener\" aria-label=\"GL_OES_copy_image (opens in a new tab)\" href=\"https:\/\/www.khronos.org\/registry\/OpenGL\/extensions\/OES\/OES_copy_image.txt\" target=\"_blank\">GL_OES_copy_image<\/a> in Intel&#8217;s i965 for gen7+, while gen8+ was already complying through its HW support. As we were writing this entry, the work has <a rel=\"noreferrer noopener\" aria-label=\"finally landed (opens in a new tab)\" href=\"https:\/\/gitlab.freedesktop.org\/mesa\/mesa\/commit\/248f2e788860240ab84fc10f0d18332c34712b85\" target=\"_blank\">finally landed<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"vk_khr_16bit_storage\">VK_KHR_16bit_storage<\/h2>\n\n\n\n<p>Igalia <a rel=\"noreferrer noopener\" aria-label=\"finished the work (opens in a new tab)\" href=\"https:\/\/gitlab.freedesktop.org\/mesa\/mesa\/commit\/ba642ee3ee36d7aefd21e8b8d4da0c5c24ec0ec8\" target=\"_blank\">finished the work<\/a> to provide support for the <a rel=\"noreferrer noopener\" href=\"https:\/\/www.khronos.org\/vulkan\/\" target=\"_blank\">Vulkan<\/a> extension <a href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/1.0\/doc\/specs\/vulkan\/appendices\/VK_KHR_16bit_storage.txt\">VK_KHR_16bit_storage<\/a> into Intel&#8217;s <a rel=\"noreferrer noopener\" href=\"https:\/\/01.org\/linuxgraphics\/blogs\/jekstrand\/2016\/open-source-vulkan-drivers-intel-hardware\" target=\"_blank\">Anvil<\/a> driver.<\/p>\n\n\n\n<p>This extension allows the use of 16-bit types (half floats, 16-bit ints, and 16-bit uints) in push constant blocks, and buffers (shader storage buffer objects). \u00a0This feature can help to reduce the memory bandwith for Uniform and Storage Buffer data accessed from the shaders and \/ or optimize Push Constant space, of which there are only a few bytes available, making it a precious shader resource.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">shaderInt16<\/h2>\n\n\n\n<p>Igalia added Vulkan&#8217;s optional feature <a rel=\"noreferrer noopener\" aria-label=\"shaderInt16 (opens in a new tab)\" href=\"https:\/\/www.khronos.org\/registry\/vulkan\/specs\/1.1\/html\/vkspec.html#features-features-shaderInt16\" target=\"_blank\">shaderInt16<\/a> to Intel&#8217;s Anvil driver. This new functionality provides the means to operate with 16-bit integers inside a shader which, ideally, would lead to better performance when you don&#8217;t need a full 32-bit range. However, not all HW platforms may have native support, still needing to run in 32-bit and, hence, not benefiting from this feature. Such is the case for operations associated with integer division in the case of Intel platforms.<\/p>\n\n\n\n<p>shaderInt16 complements the functionality provided by the <a href=\"#vk_khr_16bit_storage\">VK_KHR_16bit_storage<\/a>  extension.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"vk_khr_8bit_storage\">SPV_KHR_8bit_storage and VK_KHR_8bit_storage<\/h2>\n\n\n\n<p><a rel=\"noreferrer noopener\" aria-label=\"SPV_KHR_8bit_storage (opens in a new tab)\" href=\"http:\/\/htmlpreview.github.io\/?https:\/\/github.com\/KhronosGroup\/SPIRV-Registry\/blob\/master\/extensions\/KHR\/SPV_KHR_8bit_storage.html\" target=\"_blank\">SPV_KHR_8bit_storage<\/a> is a SPIR-V extension that complements the <a rel=\"noreferrer noopener\" aria-label=\" (opens in a new tab)\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_8bit_storage.txt\" target=\"_blank\">VK_KHR_8bit_storage<\/a> Vulkan extension to allow the use of 8-bit types in uniform and storage buffers, and push constant blocks.\u00a0Similarly to the the <a href=\"#vk_khr_16bit_storage\">VK_KHR_16bit_storage<\/a> extension, this feature can help to reduce the needed memory bandwith.<\/p>\n\n\n\n<p>Igalia <a href=\"https:\/\/gitlab.freedesktop.org\/mesa\/mesa\/commit\/6db20229ab6f1324a191d0a1b13437e31a9ec9cd\">implemented<\/a> its support into Intel&#8217;s Anvil driver.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">VK_KHR_shader_float16_int8<\/h2>\n\n\n\n<p>Igalia implemented the support for <a href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_shader_float16_int8.txt\">VK_KHR_shader_float16_int8<\/a> into Intel&#8217;s Anvil driver. This is an extension that enables Vulkan to consume SPIR-V shaders that use <em>Float16<\/em> and <em>Int8<\/em> types in arithmetic operations. It extends the functionality included with <a href=\"#vk_khr_16bit_storage\">VK_KHR_16bit_storage<\/a> and <a href=\"#vk_khr_8bit_storage\">VK_KHR_8bit_storage<\/a>.<\/p>\n\n\n\n<p>In theory, applications that do not need the range and precision of regular 32-bit floating point and integers, can use these new types to improve performance. Additionally, its implementation is mostly API agnostic, so most of the work we did should also help to have a proper\u00a0<em>mediump<\/em> implementation for <a rel=\"noreferrer noopener\" aria-label=\"GLSL (opens in a new tab)\" href=\"https:\/\/en.wikipedia.org\/wiki\/OpenGL_Shading_Language\" target=\"_blank\">GLSL<\/a> ES shaders in the future.<\/p>\n\n\n\n<p>The <a rel=\"noreferrer noopener\" aria-label=\"review process (opens in a new tab)\" href=\"https:\/\/lists.freedesktop.org\/archives\/mesa-dev\/2019-February\/215000.html\" target=\"_blank\">review process<\/a> for the implementation is still ongoing and is on its way to land in Mesa.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">VK_KHR_shader_float_controls<\/h2>\n\n\n\n<p><a rel=\"noreferrer noopener\" aria-label=\"VK_KHR_shader_float_controls (opens in a new tab)\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_shader_float_controls.txt\" target=\"_blank\">VK_KHR_shader_float_controls<\/a> is a Vulkan extension which allows applications to query and override the implementation\u2019s default floating point behavior for rounding modes, denormals, signed zero and infinity.<\/p>\n\n\n\n<p>Igalia has coded its support into Intel&#8217;s Anvil driver and it is currently <a rel=\"noreferrer noopener\" aria-label=\"under review (opens in a new tab)\" href=\"https:\/\/gitlab.freedesktop.org\/mesa\/mesa\/merge_requests\/223\" target=\"_blank\">under review<\/a> before being merged into Mesa.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"vkrunner\">VkRunner<\/h2>\n\n\n\n<p><a rel=\"noreferrer noopener\" aria-label=\"VkRunner (opens in a new tab)\" href=\"https:\/\/github.com\/igalia\/vkrunner\" target=\"_blank\">VkRunner<\/a> is a Vulkan shader tester based on\u00a0<code>shader_runner<\/code>\u00a0in\u00a0<a href=\"https:\/\/piglit.freedesktop.org\/\">Piglit<\/a>. Its goal is to make it feasible to test scripts as similar as possible to Piglit\u2019s <code>shader_test<\/code> format.<\/p>\n\n\n\n<p>Igalia initially created VkRunner as a tool to get more test coverage during the implementation of <a href=\"#gl_arb_gl_spirv\">GL_ARB_gl_spirv<\/a>. Soon, it was clear that it was useful way beyond the implementation of this specific extension but as a generic way of testing SPIR-V shaders.<\/p>\n\n\n\n<p>Since then, VkRunner has been enabled as an external dependency to run new tests added to the <a rel=\"noreferrer noopener\" aria-label=\"Piglit (opens in a new tab)\" href=\"https:\/\/gitlab.freedesktop.org\/mesa\/piglit\/commit\/221d924689e3bb2796cea957b8106bd14fd03e2c\" target=\"_blank\">Piglit<\/a> and <a rel=\"noreferrer noopener\" aria-label=\"VK-GL-CTS (opens in a new tab)\" href=\"https:\/\/github.com\/KhronosGroup\/VK-GL-CTS\/commit\/b6d5fe696488f90e49c5b00987fe76f69b751080\" target=\"_blank\">VK-GL-CTS<\/a> suites.<\/p>\n\n\n\n<p><a rel=\"noreferrer noopener\" aria-label=\" (opens in a new tab)\" href=\"https:\/\/www.igalia.com\/nc\/igalia-247\/igalian\/item\/nroberts\/\" target=\"_blank\">Neil Roberts<\/a> introduced VkRunner at <a href=\"https:\/\/xdc2018.x.org\/slides\/neil_roberts_vkrunner.pdf\">XDC 2018<\/a>. This is his talk:<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube aligncenter wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Neil Roberts - VkRunner: a simple Vulkan shader script test utility (Lightning Talk)\" width=\"584\" height=\"329\" src=\"https:\/\/www.youtube.com\/embed\/VRGseMUCQXA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">freedreno<\/h2>\n\n\n\n<p>During 2018, Igalia has also started contributing to the <a rel=\"noreferrer noopener\" aria-label=\"freedreno (opens in a new tab)\" href=\"https:\/\/gitlab.freedesktop.org\/mesa\/mesa\/tree\/master\/src\/freedreno\" target=\"_blank\">freedreno<\/a> Mesa driver for <a rel=\"noreferrer noopener\" aria-label=\"Qualcomm (opens in a new tab)\" href=\"https:\/\/www.qualcomm.com\/company\/about\" target=\"_blank\">Qualcomm<\/a> GPUs. Among the work done, we have tackled multiple bugs identified through the usual testing suites used in the graphic drivers development: Piglit and VK-GL-CTS.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Khronos Conformance<\/h2>\n\n\n\n<p>The Khronos conformance program is intended to ensure that products that implement Khronos standards (such as OpenGL or Vulkan drivers) do what they are supposed to do and they do it consistently across implementations from the same or different vendors.<\/p>\n\n\n\n<p>This is achieved by producing an extensive test suite, the Conformance Test Suite (VK-GL-CTS or CTS for short), which aims to verify that the semantics of the standard are properly implemented by as many vendors as possible.<\/p>\n\n\n\n<p>In 2018, Igalia has continued its work ensuring that the Intel Mesa drivers for both Vulkan and OpenGL are conformant. This work included reviewing and testing patches submitted for inclusion in VK-GL-CTS and continuously checking that the drivers passed the tests. When failures were encountered we provided patches to correct the problem either in the tests or in the drivers, depending on the outcome of our analysis or, even, brought a discussion forward when the source of the problem was incomplete, ambiguous or incorrect spec language.<\/p>\n\n\n\n<p>The most important result out of this significant dedication has been successfully passing conformance applications.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">OpenGL 4.6<\/h3>\n\n\n\n<p>Igalia helped making Intel&#8217;s i965 driver <a rel=\"noreferrer noopener\" aria-label=\"conformant with OpenGL 4.6 (opens in a new tab)\" href=\"https:\/\/www.khronos.org\/conformance\/adopters\/conformant-products\/opengl\" target=\"_blank\">conformant with OpenGL 4.6<\/a> since day zero. This was a significant achievement since, besides Intel Mesa, only <a rel=\"noreferrer noopener\" aria-label=\"nVIDIA (opens in a new tab)\" href=\"https:\/\/www.nvidia.com\/object\/about-nvidia.html\" target=\"_blank\">nVIDIA<\/a> managed to do this too.<\/p>\n\n\n\n<p>Igalia specifically contributed to achieve the OpenGL 4.6 milestone providing the <a href=\"#gl_arb_gl_spirv\">GL_ARB_gl_spirv<\/a> implementation.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Vulkan 1.1<\/h3>\n\n\n\n<p>Igalia also helped to make Intel&#8217;s Anvil driver <a rel=\"noreferrer noopener\" aria-label=\"conformant with Vulkan\u00a01.1 (opens in a new tab)\" href=\"https:\/\/www.khronos.org\/conformance\/adopters\/conformant-products\/vulkan\" target=\"_blank\">conformant with Vulkan\u00a01.1<\/a> since day zero, too.<\/p>\n\n\n\n<p>Igalia specifically contributed to achieve the Vulkan 1.1 milestone providing the <a href=\"#vk_khr_16bit_storage\">VK_KHR_16bit_storage<\/a> implementation.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"mesa_releases\">Mesa Releases<\/h2>\n\n\n\n<p>Igalia continued the work that was already carrying on in Mesa&#8217;s Release Team throughout 2018. This effort involved a continuous dedication to track the general status of Mesa against the usual test suites and benchmarks but also to react quickly upon detected regressions, specially coordinating with the Mesa developers and the distribution packagers.<\/p>\n\n\n\n<p>The work was obviously visible by releasing multiple bugfix releases as well as doing the branching and creating a feature release.<br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"ci\">CI<\/h2>\n\n\n\n<p>Continuous Integration is a must in any serious SW project. In the case of API implementations it is even critical since there are many important variables that need to be controlled to avoid regressions and track the progress when including new features: agnostic tests that can be used by different implementations, different OS platforms, CPU architectures and, of course, different GPU architectures and generations.<\/p>\n\n\n\n<p>Igalia has kept a sustained effort to keep Mesa (and Piglit) CI integrations in good health with an eye on the reported regressions to act immediately upon them. This has been a key tool for our work around <a href=\"#mesa_releases\">Mesa releases<\/a> and the experience allowed us to push the <a rel=\"noreferrer noopener\" aria-label=\"initial proposal (opens in a new tab)\" href=\"https:\/\/lists.freedesktop.org\/archives\/mesa-dev\/2018-August\/202050.html\" target=\"_blank\">initial proposal<\/a> for a new CI integration when the <a rel=\"noreferrer noopener\" aria-label=\"FreeDesktop (opens in a new tab)\" href=\"https:\/\/www.freedesktop.org\/wiki\/\" target=\"_blank\">FreeDesktop<\/a> projects decided to start its migration to <a rel=\"noreferrer noopener\" aria-label=\"GitLab (opens in a new tab)\" href=\"https:\/\/gitlab.freedesktop.org\/\" target=\"_blank\">GitLab<\/a>.<\/p>\n\n\n\n<p>This work, along with the one done with the <a href=\"#mesa_releases\">Mesa releases<\/a>, lead to a <a rel=\"noreferrer noopener\" aria-label=\"shared presentation (opens in a new tab)\" href=\"https:\/\/www.x.org\/wiki\/Events\/XDC2018\/Talks\/#emil_juan\" target=\"_blank\">shared presentation<\/a>, given by <a rel=\"noreferrer noopener\" aria-label=\"Juan Antonio Su\u00e1rez (opens in a new tab)\" href=\"https:\/\/www.igalia.com\/nc\/igalia-247\/igalian\/item\/jasuarez\/\" target=\"_blank\">Juan Antonio Su\u00e1rez<\/a> during XDC 2018. This is the video of the talk:<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube aligncenter wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Velikov &amp; Suarez with Griffais - Releasing and testing free opensource graphics drivers\" width=\"584\" height=\"329\" src=\"https:\/\/www.youtube.com\/embed\/jEIJEz7JCks?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"xdc\">XDC 2018<\/h2>\n\n\n\n<p>2018 was the year that saw <a rel=\"noreferrer noopener\" aria-label=\"A Coru\u00f1a (opens in a new tab)\" href=\"https:\/\/en.wikipedia.org\/wiki\/A_Coru%C3%B1a\" target=\"_blank\">A Coru\u00f1a<\/a> hosting the <a rel=\"noreferrer noopener\" aria-label=\"X.Org Developer's Conference (opens in a new tab)\" href=\"https:\/\/xdc2018.x.org\/\" target=\"_blank\">X.Org Developer&#8217;s Conference<\/a> (XDC) and Igalia as <strong>Platinum Sponsor<\/strong>.<\/p>\n\n\n\n<p>The conference was organized by\u00a0<a rel=\"noreferrer noopener\" aria-label=\" (opens in a new tab)\" href=\"https:\/\/www.gpul.org\/\" target=\"_blank\">GPUL<\/a>\u00a0(Galician Linux User and Developer Group) together with\u00a0<a rel=\"noreferrer noopener\" aria-label=\" (opens in a new tab)\" href=\"https:\/\/www.udc.es\/\" target=\"_blank\">University of A Coru\u00f1a<\/a>,\u00a0Igalia\u00a0and, of course, the\u00a0<a href=\"https:\/\/www.x.org\/\">X.Org Foundation<\/a>.<\/p>\n\n\n\n<p>Since A Coru\u00f1a is the town in which the company originated and where we have our headquarters, Igalia had a key role in the organization, which was greatly benefited by our vast experience running events. Moreover, several Igalians joined the conference crew and, as mentioned above, we delivered talks around <a href=\"#gl_arb_gl_spirv\">GL_ARB_gl_spirv<\/a>, <a href=\"#vkrunner\">VkRunner<\/a>, and <a href=\"#mesa_releases\">Mesa releases<\/a> and <a href=\"#ci\">CI testing<\/a>.<\/p>\n\n\n\n<p>The feedback from the attendees was very rewarding and we believe the conference was a great event. Here you can see the Closing Session speech given  by <a rel=\"noreferrer noopener\" aria-label=\"Samuel Iglesias (opens in a new tab)\" href=\"https:\/\/www.igalia.com\/nc\/igalia-247\/igalian\/item\/siglesias\/\" target=\"_blank\">Samuel Iglesias<\/a>:<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube aligncenter wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Closing Session\" width=\"584\" height=\"329\" src=\"https:\/\/www.youtube.com\/embed\/WCBaJaIHZK4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Other activities<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Conferences<\/h3>\n\n\n\n<p>As usual, Igalia was present in many graphics related conferences during the year:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><a rel=\"noreferrer noopener\" aria-label=\"FOSDEM (opens in a new tab)\" href=\"https:\/\/archive.fosdem.org\/2018\/\" target=\"_blank\">FOSDEM<\/a>, in Brussels.<\/li><li><a rel=\"noreferrer noopener\" aria-label=\"GDC (opens in a new tab)\" href=\"https:\/\/www.gdcvault.com\/free\/gdc-18\" target=\"_blank\">GDC<\/a>, in San Francisco.<\/li><li><a rel=\"noreferrer noopener\" aria-label=\"SIGGRAPH (opens in a new tab)\" href=\"https:\/\/s2018.siggraph.org\/\" target=\"_blank\">SIGGRAPH<\/a>, in Vancouver.<\/li><li>And obviously, <a href=\"#xdc\">XDC<\/a>, in A Coru\u00f1a.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">New Igalians in the team<\/h3>\n\n\n\n<p>Igalia&#8217;s graphics team kept growing. Two new developers joined us in 2018:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><a rel=\"noreferrer noopener\" aria-label=\"Hyunjun Ko (opens in a new tab)\" href=\"https:\/\/www.igalia.com\/nc\/igalia-247\/igalian\/item\/hko\/\" target=\"_blank\">Hyunjun Ko<\/a> is an experienced Igalian with a strong background in multimedia. Specifically, <a rel=\"noreferrer noopener\" aria-label=\"GStreamer (opens in a new tab)\" href=\"https:\/\/gstreamer.freedesktop.org\/\" target=\"_blank\">GStreamer<\/a> and Intel&#8217;s <a rel=\"noreferrer noopener\" aria-label=\"VAAPI (opens in a new tab)\" href=\"https:\/\/01.org\/vaapi\" target=\"_blank\">VAAPI<\/a>. He is now contributing his impressive expertise into our Graphics team.<\/li><li><a rel=\"noreferrer noopener\" aria-label=\"Arcady Goldmints-Orlov (opens in a new tab)\" href=\"https:\/\/www.igalia.com\/nc\/igalia-247\/igalian\/item\/agoldmints\/\" target=\"_blank\">Arcady Goldmints-Orlov<\/a> is the latest addition to the team. His previous expertise as a graphics developer around the nVIDIA GPUs fits perfectly for the kind of work we are pushing currently in Igalia.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Conclusion<\/h2>\n\n\n\n<p>Thank you for reading this blog post and we look forward to more work on graphics  in 2019!<\/p>\n\n\n\n<p><a href=\"https:\/\/www.igalia.com\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\" (opens in a new tab)\"><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/people.igalia.com\/agomez\/files\/igalia-tagline.jpg\" alt=\"Igalia\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is the first report about Igalia\u2019s activities around Computer Graphics, specifically 3D graphics and, in particular, the Mesa3D Graphics Library (Mesa), focusing on the year 2018. GL_ARB_gl_spirv and GL_ARB_spirv_extensions GL_ARB_gl_spirv is an OpenGL extension whose purpose is to enable &hellip; <a href=\"https:\/\/blog.andresgomez.org\/es\/2019\/02\/25\/review-of-igalias-graphics-activities-2018\/\">Sigue leyendo <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27,15,4,6,26,7,8,9,19,11,20,23,12,21],"tags":[30,28,29,31,32],"class_list":["post-906","post","type-post","status-publish","format-standard","hentry","category-3d","category-debian","category-english","category-free-software","category-freedesktop","category-general","category-gnome","category-igaliacom","category-linkedin","category-meego","category-mobile","category-multimedia","category-planetigaliacom","category-qt","tag-graphics","tag-igalia","tag-mesa","tag-opengl","tag-vulkan"],"_links":{"self":[{"href":"https:\/\/blog.andresgomez.org\/es\/wp-json\/wp\/v2\/posts\/906"}],"collection":[{"href":"https:\/\/blog.andresgomez.org\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.andresgomez.org\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.andresgomez.org\/es\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.andresgomez.org\/es\/wp-json\/wp\/v2\/comments?post=906"}],"version-history":[{"count":48,"href":"https:\/\/blog.andresgomez.org\/es\/wp-json\/wp\/v2\/posts\/906\/revisions"}],"predecessor-version":[{"id":959,"href":"https:\/\/blog.andresgomez.org\/es\/wp-json\/wp\/v2\/posts\/906\/revisions\/959"}],"wp:attachment":[{"href":"https:\/\/blog.andresgomez.org\/es\/wp-json\/wp\/v2\/media?parent=906"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.andresgomez.org\/es\/wp-json\/wp\/v2\/categories?post=906"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.andresgomez.org\/es\/wp-json\/wp\/v2\/tags?post=906"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}