Review of Igalia’s Graphics activities (2018)

This is the first report about Igalia’s activities around Computer Graphics, specifically 3D graphics and, in particular, the Mesa3D Graphics Library (Mesa), focusing on the year 2018.

GL_ARB_gl_spirv and GL_ARB_spirv_extensions

GL_ARB_gl_spirv is an OpenGL extension whose purpose is to enable an OpenGL program to consume SPIR-V shaders. In the case of GL_ARB_spirv_extensions, it provides a mechanism by which an OpenGL implementation would be able to announce which particular SPIR-V extensions it supports, which is a nice complement to GL_ARB_gl_spirv.

As both extensions, GL_ARB_gl_spirv and GL_ARB_spirv_extensions, are core functionality in OpenGL 4.6, the drivers need to provide them in order to be compliant with that version.

Although Igalia picked up the already started implementation of these extensions in Mesa back in 2017, 2018 is a year in which we put a big deal of work to provide the needed push to have all the remaining bits in place. Much of this effort provides general support to all the drivers under the Mesa umbrella but, in particular, Igalia implemented the backend code for Intel‘s i965 driver (gen7+). Assuming that the review process for the remaining patches goes without important bumps, it is expected that the whole implementation will land in Mesa during the beginning of 2019.

Throughout the year, Alejandro Piñeiro gave status updates of the ongoing work through his talks at FOSDEM and XDC 2018. This is a video of the latter:

ETC2/EAC

The ETC and EAC formats are lossy compressed texture formats used mostly in embedded devices. OpenGL implementations of the versions 4.3 and upwards, and OpenGL/ES implementations of the versions 3.0 and upwards must support them in order to be conformant with the standard.

Most modern GPUs are able to work directly with the ETC2/EAC formats. Implementations for older GPUs that don’t have that support but want to be conformant with the latest versions of the specs need to provide that functionality through the software parts of the driver.

During 2018, Igalia implemented the missing bits to support GL_OES_copy_image in Intel’s i965 for gen7+, while gen8+ was already complying through its HW support. As we were writing this entry, the work has finally landed.

VK_KHR_16bit_storage

Igalia finished the work to provide support for the Vulkan extension VK_KHR_16bit_storage into Intel’s Anvil driver.

This extension allows the use of 16-bit types (half floats, 16-bit ints, and 16-bit uints) in push constant blocks, and buffers (shader storage buffer objects).  This feature can help to reduce the memory bandwith for Uniform and Storage Buffer data accessed from the shaders and / or optimize Push Constant space, of which there are only a few bytes available, making it a precious shader resource.

shaderInt16

Igalia added Vulkan’s optional feature shaderInt16 to Intel’s Anvil driver. This new functionality provides the means to operate with 16-bit integers inside a shader which, ideally, would lead to better performance when you don’t need a full 32-bit range. However, not all HW platforms may have native support, still needing to run in 32-bit and, hence, not benefiting from this feature. Such is the case for operations associated with integer division in the case of Intel platforms.

shaderInt16 complements the functionality provided by the VK_KHR_16bit_storage extension.

SPV_KHR_8bit_storage and VK_KHR_8bit_storage

SPV_KHR_8bit_storage is a SPIR-V extension that complements the VK_KHR_8bit_storage Vulkan extension to allow the use of 8-bit types in uniform and storage buffers, and push constant blocks. Similarly to the the VK_KHR_16bit_storage extension, this feature can help to reduce the needed memory bandwith.

Igalia implemented its support into Intel’s Anvil driver.

VK_KHR_shader_float16_int8

Igalia implemented the support for VK_KHR_shader_float16_int8 into Intel’s Anvil driver. This is an extension that enables Vulkan to consume SPIR-V shaders that use Float16 and Int8 types in arithmetic operations. It extends the functionality included with VK_KHR_16bit_storage and VK_KHR_8bit_storage.

In theory, applications that do not need the range and precision of regular 32-bit floating point and integers, can use these new types to improve performance. Additionally, its implementation is mostly API agnostic, so most of the work we did should also help to have a proper mediump implementation for GLSL ES shaders in the future.

The review process for the implementation is still ongoing and is on its way to land in Mesa.

VK_KHR_shader_float_controls

VK_KHR_shader_float_controls is a Vulkan extension which allows applications to query and override the implementation’s default floating point behavior for rounding modes, denormals, signed zero and infinity.

Igalia has coded its support into Intel’s Anvil driver and it is currently under review before being merged into Mesa.

VkRunner

VkRunner is a Vulkan shader tester based on shader_runner in Piglit. Its goal is to make it feasible to test scripts as similar as possible to Piglit’s shader_test format.

Igalia initially created VkRunner as a tool to get more test coverage during the implementation of GL_ARB_gl_spirv. Soon, it was clear that it was useful way beyond the implementation of this specific extension but as a generic way of testing SPIR-V shaders.

Since then, VkRunner has been enabled as an external dependency to run new tests added to the Piglit and VK-GL-CTS suites.

Neil Roberts introduced VkRunner at XDC 2018. This is his talk:

freedreno

During 2018, Igalia has also started contributing to the freedreno Mesa driver for Qualcomm GPUs. Among the work done, we have tackled multiple bugs identified through the usual testing suites used in the graphic drivers development: Piglit and VK-GL-CTS.

Khronos Conformance

The Khronos conformance program is intended to ensure that products that implement Khronos standards (such as OpenGL or Vulkan drivers) do what they are supposed to do and they do it consistently across implementations from the same or different vendors.

This is achieved by producing an extensive test suite, the Conformance Test Suite (VK-GL-CTS or CTS for short), which aims to verify that the semantics of the standard are properly implemented by as many vendors as possible.

In 2018, Igalia has continued its work ensuring that the Intel Mesa drivers for both Vulkan and OpenGL are conformant. This work included reviewing and testing patches submitted for inclusion in VK-GL-CTS and continuously checking that the drivers passed the tests. When failures were encountered we provided patches to correct the problem either in the tests or in the drivers, depending on the outcome of our analysis or, even, brought a discussion forward when the source of the problem was incomplete, ambiguous or incorrect spec language.

The most important result out of this significant dedication has been successfully passing conformance applications.

OpenGL 4.6

Igalia helped making Intel’s i965 driver conformant with OpenGL 4.6 since day zero. This was a significant achievement since, besides Intel Mesa, only nVIDIA managed to do this too.

Igalia specifically contributed to achieve the OpenGL 4.6 milestone providing the GL_ARB_gl_spirv implementation.

Vulkan 1.1

Igalia also helped to make Intel’s Anvil driver conformant with Vulkan 1.1 since day zero, too.

Igalia specifically contributed to achieve the Vulkan 1.1 milestone providing the VK_KHR_16bit_storage implementation.

Mesa Releases

Igalia continued the work that was already carrying on in Mesa’s Release Team throughout 2018. This effort involved a continuous dedication to track the general status of Mesa against the usual test suites and benchmarks but also to react quickly upon detected regressions, specially coordinating with the Mesa developers and the distribution packagers.

The work was obviously visible by releasing multiple bugfix releases as well as doing the branching and creating a feature release.

CI

Continuous Integration is a must in any serious SW project. In the case of API implementations it is even critical since there are many important variables that need to be controlled to avoid regressions and track the progress when including new features: agnostic tests that can be used by different implementations, different OS platforms, CPU architectures and, of course, different GPU architectures and generations.

Igalia has kept a sustained effort to keep Mesa (and Piglit) CI integrations in good health with an eye on the reported regressions to act immediately upon them. This has been a key tool for our work around Mesa releases and the experience allowed us to push the initial proposal for a new CI integration when the FreeDesktop projects decided to start its migration to GitLab.

This work, along with the one done with the Mesa releases, lead to a shared presentation, given by Juan Antonio Suárez during XDC 2018. This is the video of the talk:

XDC 2018

2018 was the year that saw A Coruña hosting the X.Org Developer’s Conference (XDC) and Igalia as Platinum Sponsor.

The conference was organized by GPUL (Galician Linux User and Developer Group) together with University of A Coruña, Igalia and, of course, the X.Org Foundation.

Since A Coruña is the town in which the company originated and where we have our headquarters, Igalia had a key role in the organization, which was greatly benefited by our vast experience running events. Moreover, several Igalians joined the conference crew and, as mentioned above, we delivered talks around GL_ARB_gl_spirv, VkRunner, and Mesa releases and CI testing.

The feedback from the attendees was very rewarding and we believe the conference was a great event. Here you can see the Closing Session speech given by Samuel Iglesias:

Other activities

Conferences

As usual, Igalia was present in many graphics related conferences during the year:

New Igalians in the team

Igalia’s graphics team kept growing. Two new developers joined us in 2018:

  • Hyunjun Ko is an experienced Igalian with a strong background in multimedia. Specifically, GStreamer and Intel’s VAAPI. He is now contributing his impressive expertise into our Graphics team.
  • Arcady Goldmints-Orlov is the latest addition to the team. His previous expertise as a graphics developer around the nVIDIA GPUs fits perfectly for the kind of work we are pushing currently in Igalia.

Conclusion

Thank you for reading this blog post and we look forward to more work on graphics in 2019!

Igalia

How to use Debian’s reportbug with Evolution

Update: since reportbug 7.7.0 and Debian bullseye, it is now possible to specific your Mail User Agent (MUA) adding the proper option in the ~/.reportbugrc file. For example:

$ cat ~/.reportbugrc
[...]
mua xdg-email

If you don’t have the xdg-email tool from the xdg-utils package installed, you can directly specify the MUA application, like in mua evolution.


This is mostly a note pad for myself with quick instructions about how to create a bug report for Debian and edit it and send it with Evolution.

reportbug is Debian’s tool for sending bug reports. Although it is a nice tool that automatizes most of this process, it only supports some email clients for the final steps of editing the message (and send it). Among these programs is not Evolution, my preferred mail application.

Fortunately, there is a way to work around this problem. The way of doing it is by placing the mbox file created by reportbug into Evolution’s local Drafts folder. As we can read on its manual, Evolution stores the user’s data files at $HOME/.local/share/evolution.

By doing a simple check around that path, we can conclude the following solution: first, we generate the bug report and place the output in the proper location, as in this command:

$ reportbug -o ~/.local/share/evolution/mail/local/.Drafts/new/reportbug-mail.mbox

After finishing walking through reportbug‘s wizard, the only action left is launching Evolution and opening a new email that has appeared in the local Drafts folder, finish editing it (attaching files, etc.) and send it.

Switching between nouveau and the nVIDIA proprietary OpenGL driver in (Debian) GNU/Linux

So lately I’ve been devoting my time in Igalia around the GNU/Linux graphics stack focusing, more specifically, in Mesa, the most popular open-source implementation of the OpenGL specification.

When working in Mesa and piglit, its testing suite, quite often you would like to compare the results obtained when running a specific OpenGL code with one driver or another.

In the case of nVIDIA graphic cards we have the chance of comparing the default open source driver provided by Mesa, nouveau, or the proprietary driver provided by nVIDIA. For installing the nVIDIA driver you will have to run something like:

root$ apt-get install linux-headers nvidia-driver nvidia-kernel-dkms nvidia-xconfig nvidia-kernel-amd64

Changing from one driver to another involves several steps so I decided to create a dirty script for helping with this.

The actions done by this script are:

  1. Instruct your X Server to use the adequate X driver.
    These instructions apply to the X.org server only.
    When using the default nouveau driver in Debian, the X.org server is able to configure itself automatically. However, when using the nVIDIA driver you most probably will have to instruct the proper settings to X.org.
    nVIDIA provides the package nvidia-xconfig. This package provides a tool of the same name that will generate a X.org configuration file suitable to work with the nVIDIA X driver:

    root$ nvidia-xconfig 
    
    WARNING: Unable to locate/open X configuration file.
    
    Package xorg-server was not found in the pkg-config search path.
    Perhaps you should add the directory containing `xorg-server.pc'
    to the PKG_CONFIG_PATH environment variable
    No package 'xorg-server' found
    New X configuration file written to '/etc/X11/xorg.conf'
    

    I have embedded this generated file into the provided custom script since it is suitable for my system:

        echo 'Section "ServerLayout"
        Identifier     "Layout0"
        Screen      0  "Screen0"
        InputDevice    "Keyboard0" "CoreKeyboard"
        InputDevice    "Mouse0" "CorePointer"
    EndSection
    
    Section "Files"
    EndSection
    
    Section "InputDevice"
        # generated from default
        Identifier     "Mouse0"
        Driver         "mouse"
        Option         "Protocol" "auto"
        Option         "Device" "/dev/psaux"
        Option         "Emulate3Buttons" "no"
        Option         "ZAxisMapping" "4 5"
    EndSection
    
    Section "InputDevice"
        # generated from default
        Identifier     "Keyboard0"
        Driver         "kbd"
    EndSection
    
    Section "Monitor"
        Identifier     "Monitor0"
        VendorName     "Unknown"
        ModelName      "Unknown"
        HorizSync       28.0 - 33.0
        VertRefresh     43.0 - 72.0
        Option         "DPMS"
    EndSection
    
    Section "Device"
        Identifier     "Device0"
        Driver         "nvidia"
        VendorName     "NVIDIA Corporation"
    EndSection
    
    Section "Screen"
        Identifier     "Screen0"
        Device         "Device0"
        Monitor        "Monitor0"
        DefaultDepth    24
        SubSection     "Display"
            Depth       24
        EndSubSection
    EndSection
    ' > /etc/X11/xorg.conf
    

    I would recommend you to substitute this with another configuration file generated with nvidia-xconfig on your system.

  2. Select the proper GLX library.
    Fortunately, Debian provides the alternatives mechanism to select between one or the other.

    ALTERNATIVE=""
    

        ALTERNATIVE="/usr/lib/mesa-diverted"
    

        ALTERNATIVE="/usr/lib/nvidia"
    

    update-alternatives --set glx "${ALTERNATIVE}"
    
  3. Black list the module we don’t want the Linux kernel to load on start up.
    Again, in Debian, the nVIDIA driver package installs the file /etc/nvidia/nvidia-blacklists-nouveau.conf that is linked, then, from /etc/modprobe.d/nvidia-blacklists-nouveau.conf instructing that the open source nouveau kernel driver for the graphic card should be avoided.
    When selecting nouveau, this script removes the soft link creating a new file which, instead of black listing nouveau’s driver, does it for the nVIDIA proprietary one:

        rm -f /etc/modprobe.d/nvidia-blacklists-nouveau.conf
        echo "blacklist nvidia" > /etc/modprobe.d/nouveau-blacklists-nvidia.conf
    

    When selecting nVIDIA, the previous file is removed and the soft link is restored.

  4. Re-generate the image used in the inital booting.
    This will ensure that we are using the proper kernel driver from the beginning of the booting of the system:

    update-initramfs -u
    

With these actions you will be already able to switch your running graphic driver.

You will switch to nouveau with:

root$ /alternate-nouveau-nvidia.sh nouveau
update-alternatives: using /usr/lib/mesa-diverted to provide /usr/lib/glx (glx) in manual mode
update-initramfs: Generating /boot/initrd.img-3.17.0

nouveau successfully set. Reboot your system to apply the changes ...

And to the nVIDIA proprietary driver with:

root$ /alternate-nouveau-nvidia.sh nvidia
update-alternatives: using /usr/lib/nvidia to provide /usr/lib/glx (glx) in manual mode
update-initramfs: Generating /boot/initrd.img-3.17.0

nvidia successfully set. Reboot your system to apply the changes ...

It is recommended to reboot the system although theoretically you could unload the kernel driver and restart the X.org server. The reason is that it has been reported that unloading the nVIDIA kernel driver and loading a different one is not always working correctly.

I hope this will be helpful for your hacking time!

Side tabs in Empathy

Going quickly to the interesting part.

If you happen to use Ubuntu Saucy 13.10 and would like to have side tabs in Empathy, just write the following commands:


$ sudo add-apt-repository ppa:tanty/ppa

If, in addition to be using Ubuntu Saucy 13.10 you are using also GNOME3 Team’s PPA, you will need to run the following command:


$ sudo add-apt-repository ppa:tanty/gnome3

Finally, update your repositories, upgrade empathy and set the proper configuration:


$ sudo apt-get update && sudo apt-get install empathy
...
$ gsettings set org.gnome.Empathy.conversation tab-position 'left'

After this, you can just open the chat window in a new Empathy running instance and you should see something like this:

Side tabs in Empathy by ::Tanty::
Side tabs in Empathy, a screenshot by ::Tanty:: on Flickr.

Motivation

I’m a long time user of Jabber and Empathy. I use it for every day’s communications and, in Igalia, we have several internal rooms in which we coordinate ourselves. Because of the amount of rooms in which I am as a regular basis, Empathy’s chat window is unable to display the tabs of each of them in the top bar of the conversations.

This forces me either to split in different windows or just to navigate among them every now and then to check if there is any interesting update. Quite annoying 🙂 .

Some time ago, #586145 was filed requesting the possibility of having the chat room tabs not only displayed on top but also in other positions, specially in the side.

Hence, I decided to take the existing patch and perform some small changes to the work done by Neil Roberts in order to be able to have these side tabs.

With this new feature, you can change the position of the tabs just by changing a setting, as the position property is bond to it. If you want to set the tabs at ‘top’, ‘left’, ‘bottom’ or ‘right’, you should run, respectively:


$ gsettings set org.gnome.Empathy.conversation tab-position 'top'
$ gsettings set org.gnome.Empathy.conversation tab-position 'left'
$ gsettings set org.gnome.Empathy.conversation tab-position 'bottom'
$ gsettings set org.gnome.Empathy.conversation tab-position 'right'

Now, I’ve uploaded a new version of the patch and I’m waiting to pass the review process and land it.

This is a tiny enhancement on top of the great work that several GNOME developers have done in Empathy over the years. However, it is really making a difference to me so I’ve decided to share it quickly in case someone else would find it useful since it will take a while to come into the main distributions. Hence, I’ve ported it to the Empathy version I’m using in the Ubuntu Saucy 13.10 running on my desktop.

If you want to give it a try, just follow the instructions I’ve written at the beginning of this post.

Final notes

In addition to Empathy, you will be able to find in my PPAs:

  • A working (and custom) version of the faulty official icecc package with patches fixing LP#1182491.
  • A custom version of webkitgtk with patches fixing WK#115650 which will speed up opening new tabs in Web.

Enjoy!

Update: I’ve added recently empathy patched versions also for Ubuntu Trusty 14.04.

Update 2: I’ve added recently empathy patched versions also for Ubuntu Utopic 14.10.

What’s up with the scrollbar?

First, it was Ubuntu which innovated in the scrollbars creating a nice overlay, but making them unusable for those like me using a track pointer or a mouse without wheel.

Now, with GTK-3.0, the scrollbars have also changed their default behavior and when clicking above or below, the scrollbar moves immediately to that position.

Again, this makes it unusable unless you have a wheel in your mouse or have another fancy way of scrolling, like a touch pad.

I’m nowadays a proud owner of a Lenovo X220 and I use the track pointer included disabling the annoying touch pad thanks to the Touchpad Indicator GNOME extension. I say “annoying” because, when using the track pointer, I tend to touch every now and the the touch pad with unpredictable results.

So, with the new behavior and without the possibility of scrolling with a mouse wheel or a touch pad, viewports with a long extension are really difficult to browse with the pointer. This is the case for several of my mail folders in Evolution. As a result, I was getting nuts.

Therefore, I wanted to go back to the old behavior. This is: when clicking above the bar it would mean “PgUp” and when clicking below “PgDown”.

Fortunately, GTK-3.0 provides a way of tuning this. You have to add an option to its “settings.ini” file. If you want to apply it system wide, you will do it in “/etc/gtk-3.0/settings.ini” while if you want only to affect an user, you will do it in “~/.config/gtk-3.0/settings.ini”.

This is how it looks like:

Hope this helps to someone else! 🙂

Attending the Automotive Linux Summit 2012

Next Wednesday I will be attending the Automotive Linux Summit 2012.

It will be a good time to meet the key people pushing the usage of Linux in the automotive arena and I hope to have a great time at the Heritage Motor Centre in Warwickshire.

If you happen to attend the event and want to have a good chat with an Igalian about any of the technologies in which we are strongly involved: WebKit, rendering, compilers, Grilo, GStreamer, the kernel, Qemu, Yocto, OSTree, Skeltrack, OpenCV, a11y, Qt, Gtk+ and so on. Just poke me whenever you see me around 😉

NSLU2, Grilo and UPnP in Ubuntu’s GNOME

Going quickly to the “ham”, if you are running Ubuntu Precise on your machine and want to have Grilo support including its UPnP plugin in totem and rhythmbox just add Grilo Team‘s PPA:

~#  sudo add-apt-repository ppa:grilo-team/ppa

Then, pull down the latest list of software including the PPA you just added:

~#  sudo apt-get update 

Install the needed packages and upgrate any old one:

~#  sudo apt-get install totem rhythmbox grilo-plugins-0.1
~#  sudo apt-get upgrade

That’s it! Enjoy your Grilo powered totem and rhythmbox!

Now, the long boring story 😉

Last weekend I found some time to resurrect my dear NSLU2 which passed away some months ago when its attached USB hard drive started failing. I have reports from several USB hard drives dying while being attached to a NSLU2 so I may have to take a look to that at some point, but that would be in another moment.

Thanks to good Martin Michlmayr I only had to follow quickly his installation guide and I could have the Debian Squeeze firmware image he provides running smoothly in a matter of minutes.

Afterwards, I followed the counsels of Juan and Mario to tweak my Slug.

The customization to highlight was adding a MediaTomb server since one of the main features that I wanted to add to my Slug was the possibility of serving audio and video through UPnP.

Everything seemed in place but, when I checked in my desktop running Ubuntu Precise how to access my music from rhythmbox and my videos from totem I had a sad surprise. None of them have UPnP support and, what is worse, none of them have Grilo support out of the box in Precise. And I say worse because, among other plugins, Grilo already provides UPnP support and AFAIK, totem and rhythmbox have upstream Grilo plugins for quite some time already.

So, what was the problem? Why weren’t they in Precise?

Well, in the case of rhythmbox it seems just a small mistake in the debian packaging, as it is pointed in this report in Launchpad’s bug 973295. Astonishingly, it has not yet been fixed!

Hence, I downloaded the sources for the precise-proposed rhythmbox’s package and I did the proper changes and uploaded it to the Grilo Team PPA.

Rhythmbox and Grilo 0.1

“Rhythmbox and Grilo 0.1”

In the case of totem what happened was that Grilo’s plugin was removed as for the version that was packaged for Precise, in the road to add a new and better plugin for Grilo 0.2. Which is what it is in totem upstream nowadays.

Therefore, I re-took the old patch for totem’s Grilo 0.1 plugin in GNOME’s bug 628648, downloaded the sources for the precise-proposed totem’s package, patched and uploaded it to the Grilo Team PPA.

Totem and Grilo 0.1

“Totem and Grilo 0.1”

In the path for all these changes I joint the Grilo Team at gitorious and made also some changes to its packaging.

Now I can enjoy my UPnP served music and videos from my favorite applications in GNOME!!!

Hopefully, for the next Ubuntu’s release we will have Grilo 0.2 already integrated and totem will come with its plugin out of the box. By now, rhythmbox’s Grilo plugin has yet not been migrated.

Grilo 0.2 is a great library for accessing the media content from several resources. Juan, the Grilo master, has been working in Igalia writing a new, clean, easily extendable and powerful API that is ready for use and which keeps enhancing everyday. However, Grilo’s adoption is coming surprisingly slow. Out of GNOME other projects have shown quite some interest as it was the case of Media Explorer, but in GNOME I only know of its support by the 0.2 version in totem. Anyone willing to bring the power of Grilo to Music, rhythmbox, banshee and the like? 😀

Update: It seems I rushed too much since Jonathan Matthew migrated rhythmbox Grilo plugin to 0.2 pretty recently. Thanks Matthew!

Tasting some more Spain at GUADEC

GUADEC’s core days finished on Sunday. Some people departed then but still quite a lot of hackers have stayed for the three days of BoF, workshops and hacking.

If you are one of those, you may have already taken a good taste of what Galicia and Coruña can offer.

Therefore, I’m posting this entry to suggest a new option for the ones wanting to try new things from the vast offer os Spanish products.

Coruña is holding these days one of its most important annual festivals and because of that other regions of Spain have set a small town representing them and their typical food and products in the city center. This town has been placed in the “Jardines de Méndez Núñez” (Méndez Núñez’s gardens):


Ver mapa más grande

Castilla y León, Asturias, Castilla la Mancha, Cantabria, Andalucía y Aragón are the Spanish regions that have an own “house” in this town, although there are several other regions missing.

In their houses you will be able to find good food, usually as tapas, and good drinks. The price rates are a little bit higher than in the local “tapas” places but quite cheap nevertheless.

You are welcome to visit them and try some products, like morcilla (black pudding), from my own region: León.

Regional Houses in A Coruña

“Certamen de casas regionales”, by Septem Trionis

GUADEC 2012 T-Shirts and other [d|r]usty artwork

Let’s go quickly to the important stuff: I’ve been helping the great team that is organizing GUADEC 2012 in A Coruña. I cannot count myself among this amazing group of people since I’ve scarcely devoted any time to the tasks they needed from me but this is the result out of it, in the shape of a t-shirt 🙂

GUADEC 2012 Attendant T-Shirt

I cannot get all the credit of it, I was basing the final design on the previous work done by William Carlson and some drafts done by Alba Castro. You can find all the material in this public git repository hosted at Igalia.

Also, I did a small variation for the t-shirts of the staff, which will be red. This is back of the female’s version:

GUADEC 2012 Staff T-Shirt

Doing artwork for GNOME events is no new thing for me. I’ve been regularly doing some stuff for them. Some just for Igalia, my company, but also some other for the event itself.

2010

Last thing I designed before 2012 were the t-shirts (again) for the GUADEC-ES 2010 that took place also in Coruña. I got inspired that year by the soccer world cup that would be won by Spain (yeah!!!). Here you can see the 3 versions, starting by the Brazil one:

GUADEC-ES 2010 Brazil T-Shirt FrontGUADEC-ES 2010 Brazil T-Shirt Back

Denmark:

GUADEC-ES 2010 Denmark T-Shirt FrontGUADEC-ES 2010 Denmark T-Shirt Back

And a female’s version:

GUADEC-ES 2010 Female T-Shirt FrontGUADEC-ES 2010 Female T-Shirt Back

This last model is the one that holds the final sorting of the back logos that was printed for all the t-shirts. Actually, Xulia Barros, from FreeWear did a small modification to the final design leaving some space among the lines for the “7” in the back.

Again, you can find all the material in this public git repository hosted at Igalia.

2006

Even before 2010 I found myself tangled with The Gimp, Sodipodi and Inkscape, later. In 2006 I did a small design for that year’s GUADEC-ES which consisted on the header:

GUADEC-ES 2006 Header

and foot of its webpage:

GUADEC-ES 2006 Foot

The lady was inspired on Pasiphaë who has a sculpture in Vilanova’s see shore while the sea tide was inspired by The Great Wave off Kanagawa.

You can find all the material in this public git repository hosted at Igalia.

And finally getting to the end … or maybe better the beginning.

2005

In 2005 Coruña was hosting for the first of several times the GUADEC-ES. For that event I did most of the artwork that was used. Web page, printed banners, badges, talks’ book, but one of the things that I was most proud of was the animated banners that were featuring for some time in Barrapunto, the Spanish version of Slashdot:

GUADEC-ES 2005 Banner Animation

And I learn to do it the hard way. You cannot imagine how difficult was by the time to do a GIF animation with The GIMP!

Also, that year was a great one for the t-shirts. Most of the attendants liked them and we had them in several colors: red, green, blue, orange and, as always (or almost 😉 ), black. I think that was once in a lifetime for a hacker’s conference 😀

GUADEC-ES 2005 T-Shirt

Even, with Chema‘s help, the master of organizing events, I was experimenting with some sketches done directly in the sand, from which I got inspired to do the rest of the material:

GNOME in the sand

Of course, you can find all the material in this public git repository hosted at Igalia.

BTW, if you have been able to read this boring post until here, you are my hero 😀

GUADEC is at home … and I’m abroad

Or kind of … because unlike you may guess from the title, I’m actually attending mighty GUADEC 2012

Attending GUADEC 2012 badge

I’ve attended GUADEC 2006 in Vilanova i la Geltru, GUADEC 2007 in Birmingham, GUADEC 2008 in Istanbul and the Desktop Summit in Gran Canaria as a guest in all of them.

Finally, this year the event comes home but, funnily enough, I moved to Helsinki some months ago so I’m again a visitor. Now in A Coruña 🙂

Honestly, I can’t wait to attend some of the talks and meet again the GNOME folks. Also, my mates Igalians are featuring quite some talks in the program meanwhile Igalia itself has been doing quite an effort to host some of the hackfests and meetings that are happening during these days.

And not only that!. As I was saying, I’m a visitor again so I only have pending to thank Igalia again for sponsoring my trip!

Igalia